Deep Sea Defenders

Create an experience which makes users smile.

Role

Solo Motion Designer, Illustration, Storyboard Artist

Tools

Illustrator, After Effects, Photoshop, GlueIT

Duration

12 Weeks

What is Deep Sea Defenders?

Deep Sea Defenders is a Wii motion-based game that revolves around resource management and saving aquatic animals from pollution. 

Game Intro + Tutorial

Game Intro & Sound was covered by me.

Tutorial was animated by Claire.

All of the work from this point on covers what I worked on alone, unless stated otherwise. 

Background

Healthy Background - if players keep picking trash, the background remains healthy.

Dying Background - as more trash is missed, this background will increase in opacity. If trash gets picked, this background will fade.

Process Work

The background was the first task to address, this would set the style for the rest of the game. Dimensions of the background changed depending on what screen we’re using.

Animals Animated

Process Work

Claire and I worked on the design of these animals together. Once the design was finalized, I applied final textures and drop shadows. Afterwards, I animated by applying rotation and scaling.

Story Animation

Roles covered: storyboarding, animation, and sound effects.

Intro-Frame
Descending-Frame
Sea-Bottom-Frame
Animal-Frame

Storyboard

Game-Intro-Pt-1
Game-Intro-Pt-2

Meet the Team

Team

Takeaway

This was an intense project that went through many iterations, but I was grateful for this opportunity to focus on animation and illustration. It was a lot of fun to add life to these sea animals and background, and storyboarding and executing the introduction scenes.

I would say that I’m proud of my contributions to this project and the team. Seeing all the visitors at ImagineRIT enjoying this game is something I will never forget. I hope to recreate many of these moments in my future.

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